International Digital Senses Conference and Expo
BEIJING; 6–8 MAY
TOPICS: Virtual and augmented reality applications for entertainment and gaming, theme parks, education, home decorating, sports, film, medical treatment, smart grid, emergency rescue, military, aviation, logistics, water conservation, and transportation.
SPONSOR: IEEE Digital Senses Initiative
LAS VEGAS; 8–10 JANUARY
TOPICS: AR and VR technologies, entertainment and gaming systems, wireless and networking technologies, automotive systems and electronics, Internet of Things (IoT), sensors, and microelectromechanical systems. Held in conjunction with the Consumer Electronics Show, the theme of this IEEE conference is “Virtual and Augmented Lifestyle.”
SPONSOR: IEEE Consumer Electronics Society
LOS ANGELES; 18–22 MARCH
TOPICS: Input devices for VR and AR, advanced display technology, immersive projection technology, haptics and audio, modeling and simulation, VR and AR graphics techniques, navigation in virtual environments, telepresence robots, and interactive storytelling.
SPONSORS: IEEE Computer Society and IEEE Visualization and Graphics Technical Committee
SANTA CLARA, CALIF.; 1–2 JUNE
TOPICS: The societal impact of AR and VR, wearables, smart textiles, smartglasses, virtual storytelling, AR for urban environments, education and health care applications, smart cities, and brain-machine interfaces. Exhibitors include representatives from the IEEE Standards Association.
SHANGHAI; 7–9 JUNE
TOPICS: VR applications, IoT, wearables, connected and autonomous vehicles, robotics for education, drones, sustainability trends in consumer electronics, smart home technologies, and 3-D printing. Exhibitors include representatives from the IEEE Digital Senses Initiative.
SPONSOR: Consumer Technology Association
This article appears in the December 2016 print issue as “Conferences Focus on Technologies for AR and VR.”
This article is part of our December 2016 special issue on digital senses.