Two Upcoming Hackathons Invite Participants to Hack for Health

IEEE events will focus on medical applications for virtual reality and brain-machine interfaces

3 October 2016

Students, engineers, doctors, and representatives from industry are set to gather at hackathons this month to design technology-based solutions for the medical industry. Hackathons are collaborative brainstorming marathons in which participants gather over one or two days to produce working prototypes. New technologies developed at the events have the potential to be commercialized. Participants don’t have to be experts in biomedical engineering. In fact, interdisciplinary teams are often the most successful. The events are free to attend, and participants can win cash prizes.

  • Hacking Virtual Medicine


    SCOPE: Virtual reality allows patients and physicians to interact remotely without sacrificing the benefits of meeting face to face. This event aims to advance digital health applications by having participants develop programs for mobile devices using VR. Contestants receive sample clinical data, medical advice from physicians and medical students, and technical and programming tutorials for the Google Unity API toolkit.

    WHO CAN PARTICIPATE: Individuals and teams of engineers, clinicians, designers, developers, and industry reps are encouraged to attend. Four finalists will be selected and given four additional days to develop their prototypes. A panel of judges is scheduled to select the winner on 8 October.

    PRIZES: US $10,000 and the opportunity to present the prototype at the University of Southern California’s Body Computing Conference on 9 October in Los Angeles

    SPONSORS: IEEE Standards Association and the University of Southern California, Los Angeles

  • Brain Computer Interface Hackathon


    SCOPE: This event is aimed at discovering and uncovering new possibilities for using brain-computer-interface hardware and software. Participants aim to integrate neurotechnology with the Internet of Things, closed-loop cognitive virtual and augmented reality games, sensor-to-cloud communications, advanced artificial intelligence for data analysis, and brain-machine interfaces.

    WHO CAN PARTICIPATE: Individuals or teams of up to five students or professionals

    PRIZES: $8,000 and hardware

    SPONSORS: IEEE Brain initiative, IEEE Systems, Man, and Cybernetics Society, Vizzario, and Qusp

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