IEEE offers a variety of resources to help you get up to speed on augmented reality, virtual reality, and human augmentation—the use of technology to enhance and improve our senses.
The IEEE Digital Senses Initiative’s Web portal contains information on conferences, projects, publications, and standards related to AR, VR, and human augmentation.
Starting next year, the quarterly IEEE Consumer Electronics Magazine plans to have an annual special issue on AR and VR. The publication is inviting authors to submit papers by 15 December 2016. In addition, a special section on the IEEE Digital Senses Initiative will be included in the magazine’s January issue.
IEEE Pulse, a bimonthly magazine published by the IEEE Engineering in Medicine and Biology Society, regularly features articles on virtual reality and advances in prosthetics. “Virtual Reality: The New Era of Rehabilitation Engineering,” published in the May/June issue, explored VR-based technologies relying on multimedia, accelerometers, and sensory-feedback devices that can help people learn to better control prosthetic limbs and regain motor abilities after a stroke.
Another article in that issue, “New Prostheses and Orthoses Step Up Their Game,” covered advancements in orthotic devices that help soldiers carry heavy loads, patients recover from a stroke, and the elderly retain mobility.
Those interested in VR and human augmentation can also check out the quarterly IEEE Transactions on Haptics, published by the IEEE Computer, IEEE Consumer Electronics, and IEEE Robotics and Automation societies. The journal features articles on human-machine interaction, technologies that re-create a sense of touch, and virtual environments.
The IEEE Computer Society’s Technical Committee on Visualization and Graphics advances research in AR and VR as well as in computer graphics and visual analytics. The committee publishes the monthly IEEE Transactions on Visualization and Computer Graphics, which has articles on visualization techniques, software, hardware, and user interfaces. The committee also sponsors the annual IEEE Virtual Reality Conference and the IEEE International Symposium on Mixed and Augmented Reality.
The IEEE Digital Senses Initiative is planning to launch Digital Senses Technology Outlook, an annual report on advances made in the three areas. Also in the works is Guidelines and Recommended Practices for VR Storytelling, which is expected to feature best practices to be followed by filmmakers and game developers creating VR content.
Members can join the IEEE Digital Senses Community to receive updates on the Digital Senses Initiative’s developments, including upcoming events, courses, and standards. It’s free to join.
This article is part of our December 2016 special issue on digital senses.