Six Upcoming Events Focus on Artificial Intelligence

Conferences cover machine learning, cognitive systems, and gaming

14 June 2016

FEATURED CONFERENCE

  • International Conference on Artificial Intelligence and Pattern Recognition

    LODZ, POLAND; 19–21 SEPTEMBER

    TOPICS: AI modeling and simulation, social impact of AI, speech recognition, machine learning, evolutionary algorithms, brain-machine interfaces, cognitive systems, computer vision, game theory, intelligent networks and databases, data mining, quantum computing, and fuzzy systems.

    SPONSOR: IEEE Poland Section

  • International Conference on Computer Science and Information Technology

    AMMAN, JORDAN; 13–14 JULY

    TOPICS: Machine learning, AI, human-computer interaction, data mining, big data, cloud computing, multimedia processing, business analytics, enterprise systems, supply-chain management, software testing and verification, and the Internet of Things.

    SPONSOR: IEEE Computer Society

  • IEEE International Conference on Autonomic Computing

    WÜRZBURG, GERMANY; 19–22 JULY

    TOPICS: Software engineering for autonomic computing, machine learning, control theory, rule-based systems, organic computing systems, cloud computing, cognitive computing, the Internet of Things, and resource management for data centers.

    SPONSORS: IEEE Computer Society

  • IEEE International Conference on Software Engineering and Service Science

    BEIJING; 26–28 AUGUST

    TOPICS: AI systems, cloud computing, data mining and analysis, evolutionary computation, machine learning, neural networks, decision support systems, e-commerce, the Internet of Things, robotics and automation, multimedia and communications systems, and parallel computing.

    SPONSOR: IEEE Beijing Section

  • IEEE International Conference on Intelligent Systems

    SOFIA, BULGARIA; 4–6 SEPTEMBER

    TOPICS: Human-machine interaction, big data, brain modeling and simulation, cognitive systems, computational intelligence, evolutionary computation, intelligent decision-making systems, fuzzy sets and systems, robotics, data processing, and bioengineering.

    SPONSOR: IEEE Computational Intelligence Society and IEEE Systems, Man, and Cybernetics Society

  • IEEE Computational Intelligence and Games Conference

    FIRA, GREECE; 20–23 SEPTEMBER

    TOPICS: AI in video games, AI-based game generation and monitoring, augmented reality, learning in games, intelligent interactive narratives, realistic games for simulation and training, and virtual cinematography.

    SPONSORS: IEEE Computational Intelligence Society

This article appears in the June 2016 print issue as “Conferences Focus on Artificial Intelligence.”

This article is part of our June 2016 special issue on artificial intelligence.

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