Help With Getting Your Game On

IEEE has the products and services that game developers need

6 December 2011

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You need a variety of skills to make it as a game developer, as described in “Making the Jump Into Games”. And you can turn to IEEE’s products and services for help in acquiring those skills.

CONTINUING EDUCATION
The Game Institute offers online professional training in video-game development. The school participates in the IEEE Continuing Education Providers Program, which includes certification courses, undergraduate and graduate courses, degree programs, webinars, and workshops—all at a discount of at least 10 percent for IEEE members. The institute teaches programming skills by having students build a game engine and supporting tools for designing and programming games. Students can learn C++ programming, 3-D graphics programming, game console design, artificial intelligence principles applied to games, and game mathematics and physics.
 


IEEE COMPUTER SOCIETY E-LEARNING CAMPUS
The campus offers two catalogs of material that can get you up to speed on gaming.
Dozens of topics related to game development are listed in the campus’s course catalog. Topics include animation and multimedia, as well as programming and business skills like project management, sales, marketing, and finance for those interested in starting a game-development studio.
There’s also the Safari Books Online catalog, a digital library containing technology and business books. The catalog includes Beginning Blender: Open Source 3D Modeling, Animation, and Game Design, which covers AI for developers, data structures and algorithms, and game programming with Python, Lua, and Ruby. Another book is the second edition of Fundamentals of Game Design, which presents material on concept development, gameplay design, core mechanics, user interfaces, and storytelling.


IEEE COMMUNICATIONS SOCIETY WEBINARS
The society offers two programs:
The Game Theory for Multiple Access and Resource Allocation in Wireless Networks webinar is a crash course on techniques for theoretical game modeling of the multiple access problem in wireless systems. It covers noncooperative/cooperative models, static/dynamic models, and complete/incomplete information games and their application in developing multiple-access and resource-allocation methods.
The Coalitional Game Theory in Wireless Networks webinar provides an introduction to applying coalitional game theory to wireless and communication networks. It covers the concepts of cooperative game theory, its key properties, and fundamental components.
 


IEEE.TV VIDEOS
IEEE.tv includes several videos produced by IEEE Spectrum that cover different aspects of gaming:

  • Surgeons Got Game shows how video games are making surgeons better at their jobs.
  • Your Digital Clone for Games, Videos, and More explores how Big Stage, now part of Image Metrics facial animation software, lets you create and customize a 3-D avatar from simple snapshots of a face.
  • A Gaming Glove That’s Fast Enough for Pros features the Peregrine glove, which relies on conductive strips to replace numerous hot-key commands with simple hand gestures.
  • Video Game Workout discusses how games can help children get exercise.
  • Surround Sound Headphones for Realistic Gaming shows how an acoustics engineer uses waveguides to implement a true directional sound field within the privacy of headphones.
     

PUBLICATIONS
The IEEE Xplore digital library offers magazines and journals that cover game technologies. They include:

  • Computer
  • IEEE Intelligent Systems
  • IEEE Multimedia
  • IEEE Network
  • IEEE Signal Processing Magazine
  • IEEE Software
  • IEEE Transactions on Computational Intelligence and AI in Games
  • IEEE Transactions on Consumer Electronics
  • IEEE Transactions on Intelligent Systems
  • IEEE Transactions on Learning Technologies
  • IEEE Transactions on Visualization and Computer Graphics

 

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