Keeping Up With the Latest in High-Tech Gadgets

The IEEE Consumer Electronics Society offers conferences, publications, and more

9 April 2015

The IEEE Consumer Electronics Society has a variety of resources to help with the theory, design, manufacture, and use of mass-market electronics. Since its launch in 1983, the society has expanded its scope from appliances and stereo equipment to home automation and security systems, digital audio systems, HDTV, games and toys, and personal health care devices. In addition to its annual conferences, the society sponsors journals and magazines, runs a distinguished lecturers program, and bestows awards on those who have made advances in the field.

PUBLICATIONS

The society sponsors or cosponsors eight publications.

  • Its quarterly IEEE Consumer Electronics Magazine covers events, industry news, and career-related topics.
  • IEEE/OSA Journal of Display Technology covers the theory, materials, design, manufacture, and application of information displays. Published in conjunction with the Optical Society, the quarterly includes articles that emphasize advances in display engineering, design and simulation, materials, electronics, physics, reliability, and applications.
  • The annual IEEE Reviews in Biomedical Engineering explores the state of the art and trends in the field. It includes scholarly works on pioneering research from the past as well as current efforts. It also discusses developments in the life sciences and medicine enabled by technologies covered by a number of IEEE societies, including Circuits and Systems, Engineering in Medicine and Biology, and Signal Processing.
  • Published quarterly, IEEE Transactions on Affective Computing publishes research on the design of systems that recognize, interpret, and simulate human emotions and related affective phenomena. “Affective computing” refers to human-computer interaction in which a device can detect and respond to its user’s emotions and other stimuli. A device with this capacity gathers cues to its user’s emotional state from a variety of sources. The publication also explores how various factors influence the way humans interact with technology, and how sensing and simulation techniques can inform the understanding of human affective processes.
  • IEEE Transactions on Autonomous Mental Development covers advances in the computational modeling of mental development, including architectures, theories, algorithms, and mental properties. The quarterly explores engineering applications of autonomous mental development such as the mechanisms that enable robots and AI systems to perform complex tasks. It also includes research on developmental processes in humans and animals.
  • Another quarterly, IEEE Transactions on Computational Intelligence and AI in Games, covers computational intelligence and related areas of artificial intelligence as applied to video, mathematical, human-computer, and other types of games. Articles also focus on methods for improving a game’s performance and understanding its dynamics.
  • IEEE Transactions on Consumer Electronics covers in its quarterly issues the latest research in the field. The May issue will have a selection of papers presented at the IEEE International Conference on Consumer Electronics, held every January in Las Vegas.
  • Finally, the quarterly IEEE Transactions on Haptics focuses on all aspects of interactions between humans and machines performed in real, virtual, or networked environments.

DISTINGUISHED LECTURERS PROGRAM

The program can provide chapters of the Consumer Electronics Society with experts to deliver technical seminars and workshops on various aspects of consumer electronics. Topics have included analytics for consumer applications and cloud technologies, advanced imaging techniques for handheld devices, and ethical considerations in consumer product design.

AWARDS

The IEEE Masaru Ibuka Consumer Electronics Award, a technical field award, recognizes outstanding contributions in consumer electronics technology by an individual or a team of up to three people. It is named after a cofounder of Sony.

The Early Career Award honors an individual who has made a substantial contribution to consumer electronics in the early stages of his or her career. The person must be a member of the society and of IEEE and have earned a degree no more than 10 years before the date of the nomination deadline. The award comes with a US $1,000 stipend.

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